Tf2 afterburn damage. Not to mention that burn duration is nonfunctional atm. Tf2 afterburn damage

 
 Not to mention that burn duration is nonfunctional atmTf2 afterburn damage  The Cow Mangler 5000 Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1065353216) No random critical hits Deals only 20% damage to buildings Cannot be crit boosted

Knife Level 1 Knife. Degreaser with New Axtinguisher? Use it with one of the flaregun to get more afterburn damage bonus since they always light up an enemy for 7. 283 becomes 5, and 5. eu]. The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. AshSystem • 8 mo. However, when I look at afterburn, I don't see something that's supposed to be lethal. However, should an enemy so happen to be on fire, It will deal 90 Damage, which is the same damage as a Rocket Launcher that scores a direct hit. 25*0. +200% afterburn damage bonusAny after damage effect should be hard to apply. In terms of damage, it's no laughing stock, ranging from 86 to 167 damage minicrits based on how much afterburn is left. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. the first 3 ticks of afterburn will reduce the final axe damage by 4, but the 4th will reduce it by 5. Assuming the weapon is still being held out, the afterburn will deal 80 damage in total. The Stock Flamethrower has a total of 80 damage from afterburn over a period of 10 seconds. The Stock Flamethrower does a bit more damage than the Degreaser when you consider afterburn damage, although afterburn damage can be negated by many different things. Dealer's Visor Level 50 Hat. 165. For one thing, the Chargin' Targe gave great resistance to fire already. Sorted by: 6. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Yes, I like this new weapon. the 60 damage combined with the insane amount of damage the flamethrower itself does is the reason the pyro is so noob-friendly. The Postal Pummeler Level 10 Mailbox axtinguisher properties (1)-50% damage vs non-burning players No random critical hits. Better visual sync, more consistent (no visuals/damage mismatch). The flamethrower, needs a buff. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Zombie Heavy's "Tank" ability now adds the Battalion's Backup buff (immunity to critical hits, 35% resistance to regular damage, and a 50% resistance to Sentry Gun damage) Zombie Heavy deals 20% increased melee. You may feel as though you're doing work by spamming the gun at a long range, but good players will easily dodge. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. 0001 becomes 6. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The switch from speed bonus is nice but the switch to speed allows for clutch reflects. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. So yeah, your Flare Gun will still have the same damage and afterburn damage as before. The update will be applied automatically when you restart Team Fortress 2. 4. Fire damage dealt causes afterburn. Might as well use your Flamethrower at that point. This issue occurs on the latest vanilla TF2 update. You won't lose much by equipping it since afterburn isn't your main source of damage. Have afterburn do 2½ times damage meaning 150 damage for a complete afterburn and no airblast. But lets look at the other component of flamethrower damage, afterburn. Afterburn Duration Timer. add cloak on kill. I think it deserves that respect. After all, not every merc’s attire is lined with asbestos. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. If I kill the current threat, why should I die 5 seconds later on a health pack?Shots a glob of dangerous chemicals at the enemy. because afterburn manages to be a mechanic that is useless in competitive but annoying as fuck in pubs. So no, Pyro does not have any resistance beyond immunity to afterburn if you take him with base stats. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. I'm aware the damage it does is. A portion of the shield is missing and splintered. Melee damage is dealt by melee weapons. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Yes, if they take both the direct hit and the bouncing flare gun AND the full afterburn damage on top of that, with the last two being completely avoidable by absolutely any player that can move. 5 seconds of afterburn (down from 10 seconds). Yes. Scout: The Swift Slugger. This is either through direct damage (W + M1) or the afterburn. Pyro Mask Level 10 Hat. so they aren't aware it's afterburn-specific. The Degreaser Level 10 Flame Thrower flame_spread_degree (2. The Afterburner is a community-contributed experimental primary weapon for the Pyro that was being play-tested by Valve. (Doesnt effect flare guns) (note: flamethrower shoots about 13 particles a second) (note: each particle from the flamethrower does around 6 damage at close. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. TF2 is optimized and balanced for game sizes of 24 players or fewer (18 on. +67% ÜberCharge rate. Good news: shield disruption works as intended. After all, not every merc’s attire is lined with asbestos. The splash is extremely annoying tho, but I hate the scorch more for what it teaches new pyros. Question on calculating Scorch Shot damage. 283 becomes 5, and 5. Be glad 1 puff does not make you have afterburn for 10 seconds with max damage like the old days. Team Fortress 2 Custom Weapons Review Twitter: #1 Custom Weapons 188. txt file that had been added to the game as part of the October 28, 2015 Patch ; Almost two years later. All main gamemodes are identical to their Team Fortress 2 counterparts, while also bringing back Arena. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. After all, not every merc’s attire is lined with asbestos. Add a 40% increase in particle damage fall off (so flames deal less damage from afar). Passive reload. If I kill the current threat, why should I die 5 seconds later on a health pack?It makes dealing with pyros extremely annoying, especially as soldier or spy. The Pyro is a class whose combat strategies revolve around close-range combat. Most weapons in TF2 have min\max damage. Participation in the event required a Jungle Inferno Campaign Pass. However, if a direct hit is scored, the pellet will hit the ground (usually. Taken straight from the TF2 Wiki's strange page: Killing an enemy with a compression blast. __y_y_y_yy_y____y_y. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. Bleed does 40 damage (10 instances of 4 damage over 5 seconds), afterburn on Stock does 60. Things like that to essentially reward higher-skill. It has been nerfed already but it's still annoying, not op. tf2c_afterburn_damage <value> Modifies afterburn damage to a specified number. While it is the active weapon, afterburn damage dealt to an enemy by the Flame. This is either through direct damage (W + M1) or the afterburn. It also takes 2. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. Some gear provide reduction of damage to certain elements, such as fire and explosives, so that can affect your overall damage output as well. If the weapon can airblast, airblasts will deflect projectiles, converting them into mini-crit projectiles. All fire damage from the Phlog counts towards the contract. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. 5 seconds of afterburn. Pyros are immune to afterburn, but still take damage directly from the Flame Thrower itself. Now if a Pyros you directly with a flare, I think you should take all the damage that comes with it. 25]x) Extra damage from crit: 60 (regardless of resistance) So, it appears that if a single hit is of multiple damage types, anything that modifies the damage of any of its types applies multiplicatively to the. There is NOTHING wrong with this. In any competitive setting or against any competent players afterburn is completely useless as any experienced player will be extinguished, grab a health pack, or be healed through it. Despite it saying "Immune" in reality you can still combo enemy Pyros and Darwin shielded Snipers as the afterburn is active for 0. its only immune to afterburn. Damage falloff given, damage reduced, burn duration shortened. He is good for defending an objective or destroying enemy engineer buildings. Fire damage is caused by both flaming weaponry and the afterburn they induce. Direct damage no longer disrupts Medic healing/shields Afterburn: The healing penalty now applies to all forms of healing (including but not limited to Medics, packs, HoK, regen, etc). Fires a a slightly slower speed that the shotgun. Changed: Now deals up to 100% higher base damage as the user becomes injured. it's a reasoning mistake. Perhaps afterburn could persist without nerfs, but have the other changes. Degreaser is always worth using. Pyro is also given the name "Pat Bates" in the game. there's no good reason for scorch shot to do enough damage in afterburn to kill light classes with a double hit. With bonus afterburn damage and bonus damage with ranged weapons. "The attribute -66% afterburn damage penalty is incorrect, as it actually deals 75% less afterburn damage when compared with the Flamethrower. The difference in switch speed has never felt tangible enough to. The Mantreads Level 10 Boots-75% reduction in push force taken from damage-75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when. Fire : Fire, or afterburn, refers to the damage-over-time effect inflicted on a player when hit by a variety of weapons, most commonly those of the Pyro. The burn duration upgrade is completely broken so it doesn't do anything at all, probably because they changed how afterburn is applied in jungle inferno. . The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. IF the target gets hit by both the direct hit AND the explosion, AND the full afterburn. The update will be applied automatically when you restart Team Fortress 2. 5 seconds of afterburn damage. After. 11 votes, 30 comments. But due to the . Business, Economics, and Finance. Degreaser: No more all-around switch, increased airblast cost, afterburn penalty increased from 25% to 75%. In Mann vs. The Axtinguisher will be the finisher, dealing 86 - 167 mini-crit damge to burning targets. Click to listen. The latter is kinda crazy, because the flare guns REALLY should use their own afterburn counter, instead of using the same one as the flamethrower. If you are desperate, marketplace. Damage is any event that reduces the health of a player or entity. Flares fired from this gun bounce off enemies as well as allies before exploding. -66% Overheal build rate. For one thing, the Chargin' Targe gave great resistance to fire. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. This is objectively a bug, and not something that people commonly disagree on. HalfwrongWasTaken • 6 mo. — The Pyro. A Spy disguised as a Pyro still receives afterburn. Additionally, this weapon reloads its entire clip at once taking 1. Kukri Level 1 Kukri. In addition, targets are now considered wet when doused. This also includes less damage against buildings. however unintuitively, the bonus damage seems to work from the top down. A D. Let's say that you started with the Escape plan after you were a quarter of the way through the afterburn, you'll still have 60 damage to take with the mini-crits enabled. The main. Other quicknote: Regardless of who caused the afterburn, if you shoot the fireball's center at a burning enemy, you will still get the +300% damage bonus. Buy Degreaser Team Fortress 2 has gained a large player base over the years and is one of the most popular games to this day, but the number of players can fluctuate so to find out just how many players are playing Team Fortress 2 check out this post. Nerf Flaregun afterburn. After all, not every merc’s attire is lined with asbestos. After nine years in development, hopefully it was worth the wait. 11 ref, I own 10. 16 seconds to empty the clip. The Huntsman arrow can be lit on fire by a friendly Pyro's Flame Thrower, certain map geometry like the torches on DeGroot Keep, or if it travels through the flames of either an allied or enemy Pyro. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. Because Pyro's long range capabilities are currently too strong. Execution. I don’t care what the person in the comment section of that article says, she has almost no role to serve on the battlefield and does a miraculously bad job of filling her supposed niche of area-of-effect damage. The Vintage Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Vintage Eyelander Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearerDarwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. We'll just stick with. 2 less airblasts. That would make pyro the most viable class at hit+run tactics. 0001 becomes 6. The Quick-Fix Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal. T. This page was last edited on 11 July 2021, at 19:34. Almost each weapon's sound is distinct and, at times, even reflect the weapon's stats. But still, you're trading a damage for an. Only applies afterburn before particles are x amount of time old. It needs something special, because everything…Team Fortress 2. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. ago. Assuming you mean Afterburn, which is the amount of fire damage you suffer after the flame thrower/flare's initial damage, assuming it is no longer directly hitting you:. Det can replicate alot of what scorch can do, even though it takes 3x the effort and is alot more clunky. Eye Jan 9, 2018 @ 12:29am. It is an antique, blood-stained wooden shield with a painted yellow cross and reinforced by an iron rim with bolts and a deadly center spike. Exhibit A: The Stun; A Pyro can just shoot one flare and completely f-ck up your movement. The Shotgun is the Pyro's best secondary weapon against foes outside the flamethrower's range as well as against enemy Pyros. that is, it depends on how many ticks of afterburn have passed. not something that should've been added. Apart from direct damage, the Flame Thrower also sets targets on fire, causing the target to burn and take additional damage for a short time. can cancel it out. The existence of this weapon was first discovered in the form of a VTF filename string found in the texture_preload_list. The Detonator is a community-created secondary weapon for the Pyro. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. When HEAT is full, press your special attack key to set all weapons on fire, causing attacks to engulf the target in flames for 3 seconds on hit, but doing -20% less direct damage. It discourages pyro to fight other pyros solely by pressing down M1 while holding the flamethrower. Shotgun + reskins. It is a blast of cone-shaped gas emitting from the end of the weapon. T. Change that to whatever color you wish (I'm using Yellow, 255 255 0 255). While it may seem like a strange and somewhat humorous item, the Jarate has been widely praised by. Ah. If I kill the current threat, why should I die 5 seconds later on a health pack?Go to tf2 r/tf2 • by. If I kill the current threat, why should I die 5 seconds later on a health pack?This weapon, like in base TF2, fires much faster at an attack interval of 0. 5 seconds, just barely enough to combo on those two with. An update to Team Fortress 2 has been released. 5 seconds adding up to 60 or all together 106. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several. Your idea sounds like a time delayed Phlogistinator that works through afterburn instead of direct flame damage. ago. Both the reserve shooter and the degreaser were pushed back a bit after any decent TF2 player would be able to pull off a high damage combo with relatively little skill. Business, Economics, and Finance. True, Afterburn is the same damage but dealt out faster. List of item attributes. A Spy disguised as a Pyro still receives afterburn. You may feel as though you're doing work by spamming the gun at a long range, but good players will. (+) Take -67% damage from afterburn while holding. Damage bonus reduced to 10%. Guaranteed mini-crits vs crit-boosted targets. In Team Fortress 2, the Jarate is a throwable secondary weapon available exclusively to the Sniper class. Heangry. Fan O'War. Employing hit-and-run tactics with the powerful Scattergun, the Scout can swiftly deal damage and retreat. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Afterburn deals 3 damage and triggers twice per second for ten seconds, for a total of 60 damage. Getting cross mapped by a scorch shot or detonator and taking 60 damage in afterburn is not fun. Rarely, when the Degreaser is turned off during full crits, the flame effect can still be seen though the fix of the loophole, unlike a similar bug with the Minigun, the "flame" can only be seen by the player. Also afterburn should stop after the Pyro dies. Increase afterburn damage from 3/tick (60 over 10 seconds) to 4/tick (80 over 10 seconds) on all Pyro weapons apart from the Degreaser. witty name -10% move speed on wearer -20% damage penalty +While an enemy is on fire, (ignited by you, with flamethrower or flare) +10% movement speed…The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. Weapons are varying items that are used in combat, executing special taunts, or are reskins for the player to admire. There is NOTHING wrong with this. Let's say that you started with the Escape plan after you were a quarter of the way through the afterburn, you'll still have 60 damage to take with the mini-crits enabled. #3. Feb 15, 2020 @ 2:58pm A maximum of 80 damage over the course of 10 seconds that needs to be built up to?. Then MvM upgrades would be in casual. Low risk. Afterburn, the original core mechanic available to the Pyro, was widely regarded as being rather weak as anything beyond a way to enable some guaranteed crit mechanics, and even these days people wonder if a Pyro is worth as much as a Soldier or Demoman when it comes to pure damage output. This is a bug, not a new idea. Upon taunting, the Pyro turns sideways and aims the Scorch Shot ahead, firing a single shot in the direction of the crosshair at the time the. The Cow Mangler 5000 Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1065353216) No random critical hits Deals only 20% damage to buildings Cannot be crit boosted. Other quicknote: Regardless of who caused the afterburn, if you shoot the fireball's center at a burning enemy, you will still get the +300% damage bonus. The Harvester deals the same damage and has the same attack speed as the Fire Axe. Even if it's easier to play against Pyro at higher elos it seem a. Going by this rule we can assume power canteens arent available, same with money, this means scout spy and soldier are the least powerful but scout and soldier are still viable due to milk and banners. 90 damage is nothing to sneeze at (it's literally a critical hit with the regular flare gun). Medic. — The Pyro on sinister weapons. Level 8 Vaccinator. 25*0. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Now, it makes sense to have afterburn in the game. Nothing else in TF2 has more counters than poor old afterburn. He can also inflict afterburn, which will weaken and kill enemies that manage to escape. res. Sun-on-a-Stick (New): (+) 100% critical hit vs burning players. However, if a direct hit is scored, the pellet will hit the ground (usually. Added: This weapon holsters 25% faster. It does the same amount of damage as a normal melee weapon if you include the afterburn, but without the afterburn it actually does less damage if your opponent can extinguish himself. And add a. new players see burn damage as "flamethrower damage". The Scout, fast as he is, is probably the most vulnerable of all the mercs to afterburn. His flames can cause panic and confusion if caught by surprise with it. For one thing, the Chargin' Targe gave great resistance to fire already. Shotgun + reskins. I'm well aware there's a dozen different ways to get rid of it, such as Jarate, Mad Milk, and medics. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Exhibit B: The Bouncing Flare; In combination with the stun, you get hit twice by the flare, which inflicts a mini-crit and full afterburn, which unless you are extinguished, will deal 126 damage. res you will see a variable "NegativeColor". Machine, the Degreaser is just a slightly weaker stock. It makes dealing with pyros extremely annoying, especially as soldier or spy. 1AsianPanda Medic / Engineer • 3 yr. 4. (Looking at its teamplay aspects, I figured targets coated taking +10% ranged damage combined with the afterburn, would actually make this weapon feel like. O. . tf. They increased the damage of Afterburn to 4 every tick for 7. But what Valve really needs to do is create a flamethrower with buffed afterburn damage and nerfed direct damage. The Spy-cicle #124461 Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire,. What this shows is that the actual amount of damage afterburn does is pretty good. 1. Damage can come from a variety of sources, such as bullets, explosions, fire, falling from a great height, bleeding, certain taunts, or various environmental hazards (such as being struck by a train, drowning in water, or being sliced by a saw blade ). Another example is the Iron Bomber. The Pyro is a hardy class that specializes in close range combat with the Flame Thrower. it is the chargin targin, mainly because of the resistances given to it, as well as no afterburn damage. The Manmelter Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random. 8m radius Applies afterburn Can kill multiple. -66% Overheal build rate. They have a low chance of being awarded upon completing a full Advanced or Expert Tour of Duty of Mann vs. At least not in my case. ago. A base shot will therefore do 80 damage if the victim cannot extinguish themselves. Also most people combo it with the flamethrower for afterburn damage. If you survive long enough and kill people, you'll eventually get there. Now, it makes sense to have afterburn in the game. Reply More posts you may like. %s5: 0 On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up. The Axtinguisher is an unlockable melee weapon for the Pyro. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or. Team Fortress 2 does not have any method of dealing damage in decimals. . This too, turns the Pyro into a moba-style assassin, leaping out unexpectedly for a quick kill on an unaware player. Flare Gun + reskins. It makes dealing with pyros extremely annoying, especially as soldier or spy. His flames can cause panic and confusion if caught by surprise with it. AshSystem • 8 mo. The Axtinguisher basically takes all your leftover afterburn damage (based on remaining afterburn duration) and stacks it on the hit. The Splendid Screen Level 10 Shield +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer +50% increase in charge recharge rate. . O. Click to listen. This is Heavy's weapons guide for Team Fortress 2, breaking down all of our Russian monster's primary, secondary, and melee weapons. Damage over time is Pyro's unique combat style, yet it's a total joke because there are so many counters to it in the game; this will ensure it does more damage before being put out. True, Afterburn is the same damage but dealt out faster. The Powerjack Level 5 Sledgehammer +75 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer. The Vintage Axtinguisher Level 10 Fire Axe 100% critical hit vs burning players-50% damage vs non-burning players No critical hits vs non-burning players. The Cleaner's Carbine Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds-25% slower firing speed-20% clip size No random critical hits. Much better at Mid Range thanks to its slightly longer reach and significantly less Damage Fall Off. time with new weapons! However, I haven't seen much discussion on perhaps the most likely weapon to be added, the Afterburner. 5 (the number of particles per second) and add afterburn. It if takes more time for them to die, it won't be count. Needless to say, nobody really takes full afterburn damage when a healthpack, medic, dispenser, airblast, milk, jarate, etc. Can someone explain to me why a class that can one hit kill most classes, gets random crits, has increased movement speed, and relies completely on melee in a game where the hit registration is extremely broken alread, is now allowed to be immune to fire? Pyro has always been the close range master, but now demoknights can just keep swinging until. Ellis' Cap Level 10 Hat. After all, not every merc’s attire is lined with asbestos. These can be essential for survival. Now, it makes sense to have afterburn in the game. Also, some weapons have damage based on where. Set to 3 by default: Server operator only tf2c_afterburn_time <seconds> Modifies afterburn. That's a good point, it is pretty defining for him. Pyros are immune to afterburn, but still take damage directly from the Flame Thrower itself. O. Finally if the enemy team has an annoying heavy or scout, you want to run the Backburner. After all, not every merc’s attire is lined with asbestos. This is so unreasonable. If I kill the current threat, why should I die 5 seconds later on a health pack?The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn ( Not Tradable or Marketable ) The Razorback Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer ( Not Usable in Crafting )We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. 2 less airblasts. It's not immune to fire. Team Fortress 2. If I kill the current threat, why should I die 5 seconds later on a health pack?Or does the flare gun simply apply 2 instances of damage separately? Is the fire damage applied by the flare itself or is it referring to the afterburn that results from getting hit by the flare? If its the former, the question remains, but if its the latter, the answer is only bullet resistance reduces the flare damage and fire resistance is. The weapon has a stun which is already a terrible mechanic. Exhibit C: The Blast Radius; The Scorch Shot has a blast. If you have very little afterburn time left, it'll only deal 87 ish damage, but if you manage to max out the afterburn time to. Fire particles will penetrate players and buildings. Fine-tune the finer details of your flames with this. Open menu Open navigation Go to Reddit Home. - Valve made the Flamethrower's damage and afterburn length based on how long you burn someone. Fixed showing only a few weapons instead of the full set when redeeming a War Paint. ago. The Frying Pan Level 5 Frying Pan. Unfortunately, since nobody else has to do that to reach respectable damage numbers, it just adds to the awful and unplayable mess that is the Team Fortress. Support Weapon 1: Crusader's Crossbow Bonus Objective: Regenerate health. 5 seconds Removed: Minicrits whenever it would normally crit Changed: Damage type on charged shots changed from explosion to fire damage Does not require ammo Alt-Fire: A. ". 70 by default): falloff multiplier at tf_flamethrower_maxdamagedist distance. Using the Campaign Pass converted it to a Jungle Inferno ConTracker. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Air blast cost is only 5 more and is almost entirely irrelevant. The Scorch Shot is a community-created secondary weapon for the Pyro. ”. Afterburn drops from 4 damage to 1 damage So, afterburn in casual is pretty unreliable, while also being something you should base your playstyle around. However, the mechanic itself is broken and makes. The Degreaser's fire does 2 damage every tick, resulting in 40 damage over 10 seconds. The Harvester is a melee weapon for the Pyro. They could be way worse or way better. Seriously- Theres so much to get rid of fire it's pitiful if you die. _TheNumber7_ • 8 mo. also. The Pyro is specialises in close quarters combat, dealing out damage rapidly with his flamethrowers. That means when pyro shots her fire and you kill him the particles are still there and when ur unlucky you get about 40 dmg + after burn. Fire particles will penetrate players and buildings. Firing more than three rockets at an enemy does not cause afterburn damage, as the flames cancel out, forcing the player to start burning the enemy again. ”. It should only deal 2 damage per tick. . T. txt file. Similar to Botkiller weapons, they are unique reskins of specific weapons and only appear in Strange quality. Now, it makes sense to have afterburn in the game. Degreaser > Stock, especially in competitive. Igniting two people would delay overheals by at least 2 seconds.